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The History Of Gaming Part 3
Labeled With history of gaming
Written by DM on Monday, November 14 2005
Labeled With history of gaming
Written by DM on Monday, November 14 2005
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In 1989, using capital from the unbridled success of the NES, Nintendo decides to launch the Gameboy. For about $100 dollars, gamers could now take gaming anywhere, and the unit is packaged with Tetris. Tetris helps to attract many non-hardcore gamers, females especially. The Gameboy reaches historic sales levels in a very short time. A Gameboy version of Super Mario, Breakout, and eventually Zelda are released, thus adding to the stellar success of the handheld.The Sega corporation unveils its Sega Genesis system, the first true 16-bit console for the home. They market the system as a "true arcade experience" and package it with a port of the arcade hit Altered Beast. The system does well after limited success in Japan, and the 16-bit era is born.Meanwhile Nintendo released Super Mario Brother 3, the all time best selling video game cartridge. Even with the NEC and 16-bit Sega system competing for market share, the NES enjoys its best sales year ever, and Nintendo capitalizes on the success once again by announcing the Super Famicom, a 16-bit system which has better graphics and sound then both the NEC and Sega units. An interesting side note for 1990 is that this was the year Nintendo took Blockbuster to court claiming that game rentals were ruining their sales. Blockbuster won of course, but Nintendo got them in the end by winning a suit filed against Blockbuster for copyright infringement when Blockbuster illegally copied the instruction manuals of games for rental purposes. Go figure.Sega shifts in to high gear and capitalizes on its Arcade games to push the Genesis to higher sales. Games like Afterburner, E-Swat, and Space Harrier all add to the sales of the console, and exclusive rights to Capcom\'s Strider which was an unknown but award winning game helped immensely as well. During this Nintendo versus Sega sales battle, a company called SNK who used to release games for the NES decided to release their own console, the NeoGeo. This console crushed the graphics and sound of the current 16-bit systems, but due to its $500 dollar price tag, it saw few sales. 1991-1992 was a year that saw 3 systems launch that were doomed to fail. Sega CD, Panasonic\'s 3D0, and Atari\'s Jaguar all began their life in 1991 and more or less ended them in 1991 as well. The 3D0 unit stuck around for 5 or 6 years, with the infamous Trip Hawkins, founder of EA, at the helm. The Jaguar, of course, was a total and complete failure, with what are surely the worst control pads ever released to date (we reserve judgment until the PS3 pads are released). The Sega CD was not a success by any means even though some of the hardcore gamers out there will certainly disagree with me. Yes, it did produce those 3 games which were some of the best ever released. By that we mean Snatcher, Lunar, and SonicCD of course. Beyond that the SegaCD was almost worthless. Some other notable game industry releases of 1991 included Street Fighter II and the Game Genie, the first hardware designed specifically for cheating home console games.By 1993-1994, the 16-bit era seems to be starting its death throes. Sega and Nintendo both announce their next generation systems, the Sega Saturn and a 64-bit console which Nintendo has simply titles "Project Reality." By the end of 1994, Sony announced its intention to jump in to the video game industry with the Sony Playstation. By the end of 1994 experts are already pointing to the Playstation as the superior machine of the next generation. Thus began the great age of gaming we now live in. Tune in next time for Part 4: Playstation Mania. |
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