GT5 Prologue works in 1280x1080 and uses PS3 upscaling trick - by repeating some pixels in anamorphic picture to 1920x1080. So 50% upscale.
1280x1080 and 2xAA
1280x720 and 4xAA
Confirmed by the same guy from Halo 3 resolution discovery (Quaz51).
http://forum.beyond3d.com/showthread.php?t=43330&page=24
"GT5 prologue demo is 1280x1080p (yamauchi know than in car game the vertical resolution is the most important for the visibility) but with MSAA 2x now ! it's a very good Compromise
they also very Improved the display of grills and electric wires and aliasing problems (compare electric wires
in GT-HD and in this demo, it's big big gap), the texture filtering is very clean and the HDR ligthing is
awesome! all this in 60fps with 16 photorealistics cars, it's Impressive!
the show room and the pit/garage is full 1920x1080 no AA"
"they improved the 720p mode too, it's MSAA 4x"
New screengrabs from demo (1280x720):
http://www.gamersyde.com/pop_image.html?G=6779&N=9
http://www.gamersyde.com/pop_image.html?G=6778&N=8
http://www.gamersyde.com/pop_image.html?G=6778&N=18
http://www.gamersyde.com/pop_image.html?G=6778&N=13
Older official pictures in 1920x1080(upscaled of course):
(broken mirrors)
http://www.gamersyde.com/pop_image.html?G=5970&N=23
http://www.gamersyde.com/pop_image.html?G=5970&N=22
http://www.gamersyde.com/pop_image.html?G=5970&N=21
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Ratchet & Clank - 704p AAx2 60fps
"(there are small black borders (8 pixels) on the top and bottom R&C, Visible only with a TV without overscan, it's a little economy on pixels which are generally lost because overscan of the majority TVs
it's 704p in 720p windows but for the 1080p output it's 704p upscaled in 1080p (Therefore in full screen without black borders)"
Resistance was rendering at 1280x704
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Halo 3 works in 1138x640 no AA
Why?
Halo uses (probably) their method for HDR (price for gorgeous light effects)
Bungie method: (34Mb PDF)
http://www.microsoft.com/downloads/details...;displaylang=en
Still I don't like it - no AA and slightly lower resolution = more jaggies than necessary.
On X360 scaled games
Two 640p Perfect Dark and Halo3 (1138x640) (no AA)
Three 600p PGR3, Call Of Duty 3 and Tomb Raider (1024x600) (all have 2xMSAA)
RR6 is ~ 1440x810
1080p VT3 and NBA street (1920x1080 2xAA , 4xAA , 60fps or 30 fps depending on how much is on screen)
thats all - all other games use 1280x720 (Tony Hawk on X360 is 720p))
On PS3
540p - The Darkness (960x540)
Check how BAD it looks:
upscaled to 1920x1080 http://images.eurogamer.net/assets/article...3_1080p.jpg.jpg
upscaled to 1280x720 http://images.eurogamer.net/assets/article...rkness1.jpg.jpg
600p - Tony Hawk's Proving Ground, Call Of Duty 3
Ninja gaiden Sigma 1280x720 (not 1080p game - software weak scaller to 1080 from 1280x720 - 1080p is more blurred than 720p!)
GTHD use 1440x1080
Rub'a'dub use 1600x1080
Stardust HD use 1280x1080
and more - mostly software scaling to 1080i (R6:Vegas - bad and blurry)
more info
http://forum.beyond3d.com/showthread.php?t=43330