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ATI Announces Havok Physics Support For Graphic Cards > |
2009/03/26 16:23:53: Posted by DM | |
While nVidia has spent 150 million USD on the "some say it is great, some say it is horrible" PhysX support for its graphics cards, ATI has followed suit and optimized the Havok physics engine for use with its cards. For those who did not know, many ATI Radeon cards also unofficially support PhysX. This could certainly put ATI ahead in the card race for now. Click read more for the full info.PRESS RELEASESAN FRANCISCO, Calif.— March 26, 2009— Advanced Micro Devices, Inc.(NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and content development, are presenting new,optimized executions of Havok’s physics middleware on AMD platforms at the 2009 Game Developers Conference. The demonstrations include the first OpenCL supported execution of Havok Cloth™.
Havok offers a complete modular suite of products that help visual and interactive content developers create more realistic games and cinematic special effects. As the latest software developer to take advantage of ATI Stream technology to leverage multi-core architectures and accelerate execution of highly parallel functions, like real-time cloth simulation, Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs. AMD has recently introduced optimized platform technologies, such as “Dragon” desktop platform technology, which balance performance between the CPU and GPU with ATI Stream technology to deliver outstanding value.“Havok is committed to delivering highly optimized cross-platform solutions to our game customers and we are pleased to be working with AMD to ensure that gamers enjoy a great user experience when running Havok-powered games on AMD platforms.,” said David Coghlan, vice president of development for Havok. “Unlocking the parallel processing capability of AMD’s hardware provides real advantages to our customers, and the greater the total computing resources available, the better the gaming experience developers can deliver.”"Havok’s awesome toolset has allowed us to deliver astonishing physics interactions in our games, including detailed real-time destruction and complex ragdoll models, and we are excited about using ATI Stream technology to pursue more astounding in-game accomplishments,” said Andrey Iones, chief operating officer of Saber Interactive. “We are excited that AMD and Havok are working together and leveraging an open standard like OpenCL.”Additional detail on ATI Stream technology can be found at www.amd.com/ati.stream |
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