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GRAW PC With & Without PhysX PPU - Side By Side Comparison >
2006/03/24 16:41:39: Posted by DM
AGEIA has posted a side by side comparison of what GRAW looks like on the PC with and without the AGEIA PhysX PPU. As you can see, it makes a bit of difference. Enough to buy a whole new card? That's up to you.

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Comments [9]  | Rate this article:  | Avg. rating of 7.0

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Comments

Written by optaviusx on 2006/03/24

Definetly not worth it the same type of explosion with the collateral damage from the parts that come flying off is done in saints row for the 360.

The future for physics acceleration is exactly as havok and nvidia have done recently. GPUS are far more main stream and much more vital for a game. In terms of importance the gpu's advantage on a standalone PPU like PhysX is 100 to 0. Developer support is all over gpu and anyone remember the building explosion in half life 2 where that creature shot it out? GPU accelerated physics are more than enough to get the job done.

PhysX will not become as big a must have in the pc market as a top of the line videocard.
Written by shambo (1) on 2006/03/24

Another disappointing look at a worthless technology.
Written by IseWise (47) on 2006/03/24

"Another disappointing look at a worthless technology."

Are you an idoit? I would you suppose that Shader Model 3.0 is "worthless technology" along with the Unreal Engine. True the use of a dedicated Physics card now seems a little crazy but I bet a dedicated GPU in the 80s sounded like Science Fiction.

"640 K ought to be enough for anybody."

-- Bill Gates, 1981
Written by Battousai8728 (2) on 2006/03/24

You guys must be blind because the difference is IMMENSE. On one hand you have a standard explosion, on the other you have tons of crap flying _everywhere_. Now, imagine this technology fully realized? It could work to make GPUs even stronger while allowing true physics to be applied.
Written by pazu (3) on 2006/03/25

The is no denying that the second video with PhysX is lots cooler, but the question is why it must take a whole new fuckin card to do that??
Written by optaviusx on 2006/03/25

It isn't needed guys waste of money. Have you seen the explosions for the 360 version of graw??? They are far more impressive than that. Saints Row did that same exact explosion we saw in the physx version of graw for the pc except it looked better.

Try to remember the building being shot out in half life 2 if that was possible then with the pc hardware available at that time then what exactly can be done with what the 360 and ps3 and high end pcs are using now. Big waste of money.

It wont have the type of developer support to truly succeed GPU accelerated physics are the future physx seems nice now, but it wont take videocards long to surpass what you see from a dedicated physx ppu now.



As yourself this would you want an ati x1900xtx videocard or a x800 with a dedicated ppu? The question i'm posing here is WHAT truly becomes more important if you want to run new more demanding games? A high end videocard is expensive do you want to skimp on a REALLY good videocard to get a dedicated physics processor?

Guys so you can understand how pointless that is just check out some of the huge explosions in graw for 360 (it doesn't have a dedicated ppu and outdoes the explosions in pc graw physX by a longshot) You are right pazu to have such an explosion you don't need a ppu a good videocard is all you need. Also guys isn't it obvious they PURPOSELY toned down the explosion in that graw pc game without physx? You've NEVER seen a better explosion in a pc game? Don't fall for their crap guys.
Written by optaviusx on 2006/03/25

Oh okay this is a supposed solution to help help computers to match the physics processing capabilities of the 360 and ps3.

Taken from gamespot "Physics companies Ageia and Havok are both at GDC to show off new technologies that promise to lift the PC platform up to the same physics processing level as the Xbox 360 and PlayStation 3."
Written by Edge of Blade (68) on 2006/03/27

I'm not impressed. The explosion is bigger and more explode-y. That's about all I see.

As always, it's going to be a race: AGEIA's marketing budget vs. adoption, and this one will be down to the wire. You will have a hard time convincing me I need this unless it actually impacts gameplay.
Written by S3NTRY (1) on 2006/04/07

Well the explosion using the PhysX engine does cause collateral damage, doesn't it. So that would be considered an effect on gameplay now wouldn't it.
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