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Resistance Fall Of Man Official Website Live >
2006/09/17 12:51:43: Posted by DM
The official website for the most talked about PS3 launch game, Resistance Fall Of Man is live and ready to go. The website features a timneline of the game up until 1938, which is just about when things start to go horrendously wrong. Check out out, you should be able to get a decent amount of insight into the storyline behind the game.

Labeled With  resistance fall of man playstatoin 3 insomniac games

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Resistance: Fall Of Man


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Comments

Written by mike_mgoblue on 2006/09/17

A friend of mine says that the reason why Sony changed the plot of World War 2 in this game is because they were aware of the fact that Call of Duty 2 on the Xbox 360 was such an awesome game, and they needed something set in the World War 2 era...but at the same time, the Japanese Sony executives who are SO ARROGANT would not allow an actual World War 2 game to be created, because of the fact that Japan lost World War 2. This online friend of mine actually provided some VERY interesting proof of this. I think that this resulted in a story that is very disappointing.

Plus, Resistance: FOM is a first-person-shooter that is faced paced, but it only runs at 30 frames-per second. The programmers of this game made it clear to the editors of the Independent Playstation Magazine that thier original goal was to have the game run a 720p resolution with a frame-rate of 60 frames-per-second, because it is a fast paced game...but due to the graphics limitations of the Playstation 3, Resistance: FOM only runs at 30 frames-per second at a resolution of 720p.

If a game plays at a slower pace, the frame-rate doesn't need to run at 60 frames-per second. But fast paced first-person-shooter games like Unreal and Resistance: FOM need to run a 60 frames-per second simply because of the fact that it helps gameplay. It is a very unfortunate fact that this game will only run at 30 frames-per second, because the original development performance goal was not achieved...

That not only has a negative effect on graphics, but more importantly, it has a negative effect on gameplay.
Written by Sky (360) on 2006/09/17

you and your friend are both ignorant mike

1. COD is a multi plat title so why does that even matter its commming to the ps3

2. the game was running at 60fsp flawlessly but they toned it down 30fps to acheive 1080p

3. since when does jap execs have control of a story line of a insoniac title.. which is being worked on in cali... do u do any research yourself?

3.

Written by blah on 2006/09/17

4. Insomniac is not owned by Sony. They are 100% independent and Sony has no control over their development of games. They have 360 development kits if you didnt know that ;]

5. They chose 30 FPS because they wanted to put more details and effects in each frame. And thats a good thing, not a "negative effect on graphics."
Written by IVkm (33) on 2006/09/17

I just can't understand how someone can hate a console so much. That they spit out such BS, and turn every and each good news into something bad.
Written by Smarty Pants (291) on 2006/09/17

1080p is about DETAIL... if you want to present alot of visual DETAIL in your game then you go with 1080p. The developers wanted to present DETAIL; so, thats why they went with 1080p. No point crying about it because 360 is stuck at 720p and cant handle 1080p (Wii is even more LAME than 360 in that respect).

And, FYI, 1080p at 30fps will look f#cking awsome.
Written by IVkm (33) on 2006/09/17

Oh and: "the Japanese Sony executives who are SO ARROGANT would not allow an actual World War 2 game to be created, because of the fact that Japan lost World War 2."

That's so dumb it's just plain insulting. You might not have been born by then but the Medal of Honor series start at PSX and even a game in the series involving the battle in the pacific ( rising sun ) was released on the PS2. Not to mention the dozens of WWII games released on sony platforms.

So next time, before you type, how about you go play with your "friend" before making a fool out of yourself, like you're doing now...
Written by Smarty Pants (291) on 2006/09/17

Not to mention; Capcom in the past has made all those 1942/1943 games. Essentially, you play an American Spitfire (i beleive) plane in World War II and destroy the Japanese Navy one by one.
Written by bob (280) on 2006/09/17

Do people even care about this? I can't stand to watch a 15-second cutscene in my games let alone read all this crap explaining the story, and I grew up with text-based games!
Written by jeseus hitler (1) on 2006/09/17

looks pretty lame to me. and who gives a fuck what games are in 1080p? So far the only game that might have it is Vitua Tennis 3. I bet that game will be a visual masterpiece that blows every thing out of the water!...not really. I bet none of you have a TV that supports it anyway, so stop acting like it's a big deal.
Written by mike_mgoblue on 2006/09/17



HOLD ON!!!!!

Resistance: FOM is ABSOLUTELY NOT going to run in 1080p...The developers have known from the beginning that the resolution would run at 720p HD resolution.

The original frame-rate goal was 60 frames-per-second, because the game is so fast paced; however, that goal was not achieved, and it resulted in disappointing gameplay when magazine editors would play it.



Certain genres require a higher frame-rate because of the high-speed gameplay. Fighting games, for example, play fast, which is why they usually require a frame-rate of 60 frames-per-second. The same can be said for fast-paced first-person-shooters like Unreal and Resistance: FOM. If Resistance: FOM was not a fast-paced first-person-shooter, it wouldn't be that big of a deal...However, it is a faced-paced game...and the framerate problem does not allow original goals to be achieved.

Just look at the interview in the Independent Playstation Magazine, for crying out loud!!!

Bottom Line: Resistance: FOM is not currently scheduled to run at 1080p resolution. Ever since August, the developers have known that it would have to run at 30 frames-per-second, rather than 60...and they have always known it would run at a resolution of 720p. If you hear anything else, it is almost certainly false hype and more lies from Sony.





RE: Blah, you are correct, not Sky. The reason the game was reduced from 60 frames-per-second was not to increase the resolution--the resolution has NOT been increased to 1080p. The developers made it clear in the interview with the Independent Playstation Magazine that the game would run at 720p, and their original goal was to maintain their current level of detail at 60 frames-per-second, but that was not possible. As a result, the frame-rate needed to be lowered to 30 frames-per-second in order to increase the number of polygons per frame that were available.



Guys,

I don't know how to tell you this, but NONE of the World War 2 games have done well on ANY system in Japan. The reason why Resistance: FOM takes the qualities of the World War 2 games, but changes the story so that Japan doesn't lose the war in a dishonorable way is so that Resistance: FOM has a CHANCE of doing well in Japan. Anything associated with World War 2 will probably not do well in Japan. That is the point my buddy was making when we chatted about that for a little while.



RE: Smarty Pants,

I agree with you, the Capcom 194# games are awesome...those were great back in the day. However, Capcom is not quite like Sony. Capcom actually supports foreign systems more than any other Japanese third-party company. Capcom supports the Xbox 360 more than any other third-party company, and they continually talk about how their focus with the Xbox 360 is the worldwide market, not just Japan. Capcom even tries talking to other Japanese third-party companies to explain to them that the worldwide markets outside of Japan are much more important than the Japanese market, and those worldwide markets need to be the primary concern of Japanese third-party developers.
Written by Sky (360) on 2006/09/17



RE: Blah, you are correct, not Sky. The reason the game was reduced from 60 frames-per-second was not to increase the resolution--the resolution has NOT been increased to 1080p. The developers made it clear in the interview with the Independent Playstation Magazine that the game would run at 720p, and their original goal was to maintain their current level of detail at 60 frames-per-second, but that was not possible. As a result, the frame-rate needed to be lowered to 30 frames-per-second in order to increase the number of polygons per frame that were available.

is that the only mag you read? do i go to ign or 1up.com a read? they clearly said there trying to acheive 1080p and they lower the FPS to do so.... FOM was running 60fps @ E3... that mag readin is BS... funny how no ones ever heard of it

i meant do "you" and "and"
Written by Woops!.  (1) on 2006/09/18

Your lie is already funny. It is already a clown. It is that the publisher with the right to put in Japan decides it that when Call of Duty is put on the market in Japan is decided. Do because Japan was defeated at World War II?It is a lot of games that treat World War II in Japan. However, there is little market of FPS in Japan. If it is not Call of Duty but even Halo, sales cannot be expected in Japan. It causes from be not accepted 360 in Japan because the market of FPS of Japan is small. FPS such as Call of Duty and Halo is a favorite user in most of 360 users of Japan.

Written by mike_mgoblue:A friend of mine says that the reason why Sony changed the plot of World War 2 in this game is because they were aware of the fact that Call of Duty 2 on the Xbox 360 was such an awesome game, and they needed something set in the World War 2 era...but at the same time, the Japanese Sony executives who are SO ARROGANT would not allow an actual World War 2 game to be created, because of the fact that Japan lost World War 2. This online friend of mine actually provided some VERY interesting proof of this. I think that this resulted in a story that is very disappointing.
Written by Fruity Loops ZX (249) on 2006/09/18

"I don't know how to tell you this, but NONE of the World War 2 games have done well on ANY system in Japan. The reason why Resistance: FOM takes the qualities of the World War 2 games, but changes the story so that Japan doesn't lose the war in a dishonorable way is so that Resistance: FOM has a CHANCE of doing well in Japan. Anything associated with World War 2 will probably not do well in Japan. That is the point my buddy was making when we chatted about that for a little while."

Yes, WWII tend not to do well in Japan; imagine a Vietnam War game where you play the Vietcong and kill and - boom - headshot Americans (do they even make those); how well would that do in the USA? there would be an uproar if that game was ever created... so, can you blame them.

Anyways, the issue here isnt so much that its a WWII game. As smarty pointed out, those 194x games where hugely successful in the day despite being WWII games where the Jaapnese basically kill their own people.

The issue here is that FPSs are not appealing in the Japanese market.
Written by Sino (24) on 2006/09/18

The logic is right, but the reasoning is wrong.
Written by Moron (1) on 2006/10/23

The single player was always 30 FPS (This shitty site and its latest write-up doesnt seem to know that either) only the Multiplayer was 60 FPS but they changed that when they increased the count of online players from 32 to 40.
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