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Lumines Live Hits XBLA Tomorrow >
2006/10/17 22:38:14: Posted by Josh
The long awaited XBOX Live Arcade title Lumines Live will be hitting the marketplace tommorrow. The news comes just in time for you to get your fix after a day without XBOX Live (I know, it's been hard on me too). The cost is 1200 MS points for the main title, plus an additional 600 if you want some extra content like skins and background music. This makes it the most expensive Live Arcade title to date (bonus content included), however it might be the most full featured as well. Full press release after the jump.



Download Lumines Live! for Xbox Live Arcade This Wednesday

Xbox Live Arcade Wednesdays is making some extra noise this week. The highly anticipated music-puzzle action phenomenon, “Lumines Live!” can be yours starting tomorrow, Wednesday, October 18, from 0800 GMT (1:00am PDT) on Xbox Live Arcade. The newest addition to the blockbuster franchise from Tetsuya Mizuguchi and Q Entertainment comes packed with puzzles, modes, exclusive music videos and full online multiplayer play over Xbox Live. The game even has an exclusive feature that records high score gameplay in the Time Attack Mode which can be downloaded and played back by any other player.

GAME FOCUS:

“Lumines Live!” combines puzzles, music and video entertainment to create an addictively-fun gameplay experience that looks and sounds as good as it plays. Play several different single player modes, battle friends online over Xbox Live, create your own skins playlist in the all-new Skin Edit Mode, and experience new ways to play via exclusive downloadable content to enhance and extend the gameplay experience.

GAME FEATURES:

“Lumines Live!” for Xbox Live Arcade brings exciting new music, new video content, and 12 different skins, for hours of fun. The Xbox Live Arcade game features exclusive Xbox Live online multiplayer play, allowing you to play against your friends in head-to-head battles. For advanced players, gamers can change their music scene and purchase the Advance Pack from Xbox Live Marketplace for 22 new skins.

“Lumines Live!” includes:

* Full online multiplayer play over Xbox Live – battle your friends head-to-head
* Classic Lumines gameplay, including Challenge, Puzzle and vs. CPU modes
* All-new Skin Edit Mode allows you to re-mix the order of your unlocked skins to create a custom Lumines experience
* All-new Mission mode presents player with pre-designed Lumines puzzle scenarios
* Dynamic skins, sound effects and music optimized specifically for Lumines Live! in high-definition graphics and 5.1 channel surround audio
* Extensive downloadable content support over Xbox Live Marketplace – add new skins, puzzles, missions, artist packs and more
* Full suite of online leaderboards
* Achievements and Gamerscore

WHEN CAN I GET IT: Download “Lumines Live!” tomorrow, Wednesday, October 18, at 1am PST on Xbox Live Arcade (available in participating countries).

“Lumines Live!” (Q Entertainment): 1200 Microsoft Points

“Lumines Live!” Advance Pack (sold separately): 600 Microsoft Points

For more information, please visit Xbox.com

Labeled With  Lumines Live XBOX Live Arcade XBOX 360

Comments [4]  | Rate this article:  | Avg. rating of 7.0

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Comments

Written by Big O (55) on 2006/10/17

YESS SIR! I still havent finish'd Lumines for my PSP yet... oh weII
Written by sharod on 2006/10/18

Cool, I always wanted to play this game!
Written by Fruity Loops ZX (249) on 2006/10/18

So, how goes the XBL update? Anything new? Browser?
Written by Unbiased Technology Professor on 2006/10/19

I believe this is too much money for an Xbox Live Arcade game. The most I am willing to spend for a good game is 800 points. I agree with the people who say that 800 points for high quality games with 32-bit graphics is a reasonable price, 400 points for 16-bit graphics, and 200 points for 8-bit graphics.

I think that Microsoft is still testing the water to see what prices will work on Xbox Live Arcade, so I understand why they might want to test this price out with Lumines. But I hope they are willing to lower the prices of games that don't sell well at higher prices.
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