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Namco To Develop PS3 Hardware Based Arcade Machine >
2007/03/26 9:34:27: Posted by DM
According to the Japan Business News, Namco-Bandai is developing a new arcade hardware set based on the Sony Playstation 3. Tekken 6 will be the first game to take advantage of this technology, which also means that the home PS3 port will be pretty much dead-on.

Labeled With  sony playstation 3 arcade

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Tekken 6


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Comments

Written by Fishcake21 on 2007/03/26

Oh boy, here comes the tekken/time crisis and other arcade franchises ported quickly on you know what :>

Namco loves a challenge
Written by Unbiased Technology Professor on 2007/03/26

This is interesting, because when Namco did the System 11 and System 12 sort of thing back in the days of the PS1, it was because the PS1 was easy to develop for.

Why in the world would Namco want to use a hardware unit with such a development environment that is unfriendly to developers.

That is the whole point of what Sega did with their Model 1/2/3 arcade boards; they were so easy to make games for because of the flexible hardware.

Ya know, now that I think about it, those Tekken games from the past would be released in the arcade first, then the home. So, you could say that the arcade boards were designed in a way based around the home hardware, but they were still technically arcade games first. The whole reason for using the same hardware is to cut down on seperate design costs.

I think that Namco knows it would be expensive to design a new piece of hardware like Sega's Lindbergh, and the game they want to bring to the arcade is Tekken 6. So, they will just use a modified PS3 piece of hardware to do it. It is almost like the opposite of what happened with the System 11 board. It certainly won't cost Namco anything to use the PS3 hardware in their arcade machines with an improved architecture that upgrades the PS3's slower load times for people throwing quarters into the game.

I honestly wouldn't be surprised if this was the one and only game that used this type of hardware, though. I don't think we will see games like Time Crisis come out first for the arcade, then for the home. That would not be a good business decision, because the development environment is too unfriendly.
Written by Fishcake21 on 2007/03/26

who ever said model systems were flexiable? Am2 never said anything easy about it, they even said its no fun making it at all and its especially no fun porting them to saturn? :/

Plus like people said for system 256.... Namco can make their own tools and adjust on how they even want it, especialy for the arcade business where loading times are barely there and it has to use a DVDROm or in this case you know, Blu ray unit
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