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Project Sylpheed


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Written by DM on Wednesday, July 18 2007

In this gaming day and age, space-based shooters are few and far between. Heck, even regular old airplane-based shooters are not released as much as I would like. When Square-Enix decided to publish GameArts Project Sylpheed, people such as me who enjoy space shooters took notice. This also meant that GameArts had some pretty big expectations to fill. Over here in the US, Microsoft decided that the game warranted a release, and picked up the publishing duties for the states. The game is also one of the few summer titles released for the Xbox360.

Project Sylpheed takes place 600 years in the future, when mankind has expanded well beyond Earth to over 12 star systems. You know, just your standard Japanese future-space-expansion storyline. You play Katana, a young pilot who, along with your wing-woman Ellen, are part of the Terran army. Of course, a pesky group of four star systems have banded together and decided to fight for independence. Those pesky systems, how dare they want to rule themselves! Of course it falls to you to fight against the hordes of fighters and warships that the ADAN organization (the enemy) has sent to destroy you. In classic fashion though, there is a twist. There is a third member of your friendly flight-school-training-days trio, but it turns out that he is from one of the four systems that have seceded. Will you end up fighting against him? I am sure you can guess.




Sylpheed leans very heavily towards the arcade style of shooter. While some of the PC-based space shooters like Freelancer and Privateer, and even the granddaddy of them all, Wing Commander, had certain sim elements added, such as shield and energy tweaking and repair and damage dynamics, Sylpheed has none of that. Once you launch on your mission, you basically hunt down every single enemy in the engagement area and make sure it never flies again. Using missiles, guns, lasers, cannons, and torpedoes, although not all at the same time, your task is to take out all targets. There is not much else to worry about during the mission besides this, no energy or shield tweaking, as I said, and to be honest, many of the missions are very similar.

The missions in Sylpheed, as I said, do not vary much, which, unfortunately, is pretty much par for the course in space shooters. Thankfully, there are only a few of those deadly tasks called “escort” missions – you know, the “protect this ship” or “defend that ship” sorties that leave you with little to no hair on your head. Most of the tasks in the game involve clearing a path for your fleet of capital ships to carry on to the next waypoint or mission objective. Once you get really good at the game you will even be able to take out 3 or 4 ships at once using missiles and a touch of guns.

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Project Sylpheed


 
 
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