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Folklore
Labeled With folklore playstation 3 game republic
Written by DM on Monday, November 05 2007
Labeled With folklore playstation 3 game republic
Written by DM on Monday, November 05 2007
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The PlayStation 3 has been plagued with a lack of games, even though the system has been out now for almost a year. This means that any games that are released for the Sony console, receive a bit more attention than they would if there were a slew of games available. Some games benefit from this, and some games suffer because of this. Fortunately, Folklore is a game that many people may have passed over were it not one of the few games available for the PS3. Game Republic’s hard work will not go unnoticed this time around, which is great. It is hard to classify Folklore as belonging to one game genre. While some may call it an action RPG, others may call it survival horror. I just call it good. The game draws from elements of several game genres in order to create a spooky, yet not horrifying atmosphere, while providing real-time combat action which is meaty yet easy to learn. The third person setting of the game works perfectly with the tasks set forth. Let’s begin with the storyline. The game is divided into two separate, but connected, storylines. Two individuals will have their lives turned upside down when they visit a mysterious little village called Doolin. Ellen, a soft-spoken young mode lost her mother in early age, and Keats, the editor for the local magazine of the occult, both are summoned to the town -- Ellen in search of a way to contact her dead mother, and Keats in search of the story a lifetime. As you progress through the game, you can choose who you want to play for each chapter of the game. Keep in mind though, each character has separate stories to pursue, so you will need to play the game through using both. In other words, you cannot play the game solely with one character, you must complete both storylines. Folklore conveys the story in several ways. There is, of course, the use of the fully rendered CG cut scene. There is also the in game, real-time cut scenes, which are used for most of the storytelling elements. Finally, there is the still picture/text bubble method, which is what Folklore uses to forward the narrative when the game has not reached a significant stopping point. Once or twice, you will even be treated to a comic book style layout which conveys story elements. Overall, the story is engrossing and is interesting enough to motivate players to finish the game. I must say though, when you do eventually reach the end, be prepared to scratch your head. The answers you receive will not necessarily be the answers to the questions you have about the game. |
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Folklore |
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> rating
8.9 |
GR Rating |
> media
> game information
Player Support (1-4)
Online
Co-op multiplayer
Options
480p
720p
1080i
Dolby Digital 5.1
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> Author Information
DM
> Pages