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Devil May Cry 4


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Written by DM on Wednesday, February 27 2008

One of the main complaints about the Devil May Cry series is the difficulty setting. Many gamers were turned off from previous DMC games due to the easy setting still being more difficult than most game’s hard setting. This is completely not the case with Devil May Cry 4. In fact, even I, who finds many games difficult on the normal setting, found the game too easy at times. You can choose between human setting and devil hunter setting when you start. Human setting is the easiest mode, and when I saw easiest, I mean easy. If you have any experience at all with DMC, I suggest you play on the Devil Hunter mode, and then if a particular mission is causing you problems, switch to human mode for that mission only. Take my advice folks, human mode is not a challenge at all.

The new Exceed system takes a bit of getting used to. To constantly have to pull the trigger to, in effect, “rev” your sword, works okay, but slow consistent pulls seem to boost the “gears” of the blade more. When you are revving, Nero takes a slower, more cautious stance, so make sure to take that into account, as this is fairly hard to pull off in the middle of battle unless you have practiced. While the exceed system is cool, and certainly provides a huge sense of satisfaction when done correctly, the truth is the game just does not require the use of the Exceed techniques to finish. A good two or three blows with your sword will accomplish the same thing. Still, it is fun to use, don’t get me wrong.




DMC old hands will be happy to know that the style system is still there, pretty much intact. You can get up to an SSS rating for beating the crap out of your enemies in the most stylized way possible. I only achieved this honor twice myself, but when you do, oh boy, it feels great! Not only do you completely annihilate your opponent, but you are such a badass about it that they never touch the ground and you get to make a show of it! Plus the amount of red orbs you get for an SSS rating is astounding.

Ideally, you will eventually gain access to the Devil Trigger, which allows Nero to project behind him the avatar of the demon which inhabits his arm. This means regenerated health, stronger sword blows, and more gunshot damage.

The mission progression system and save system are pretty much identical to the previous DMC games. The powerup red-orb-purchase system is still in place as well, so old DMC hands will feel right at home. You can power up any of Nero or Dante’s weapons and/or skills, as long as you have the cash to spend, so to speak.

The mission progression in Devil May Cry 4 and the map setup is an area where I do have one major gripe – and that gripe is backtracking. You will literally have to complete the entire game, turn around, and then complete the entire map progression in reverse order and fight your way back to the place where it all started before you can complete the game. This leads to wasted time wandering around trying to find the reverse way out of a map when you would rather be fighting and collecting more red orbs to powerup your character. It also is a real obvious way to extend a game’s play time without really adding any new content other than bosses, which this game does not even do – you fight the same bosses over again.

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Devil May Cry 4


 
 
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