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The Club


Labeled With  the club xbox360 bizarre creations
Written by DM on Tuesday, March 04 2008

The game comes with enough modes to keep you busy for a while -- If you like shooters, that is (from now on I am going to be saying this a lot, so buckle up). The tournament mode is the main single player adventure. This is where you play against the game’s AI for about 6 rounds per map. As I previously mentioned, each round has a different objective, be it the race-n-kill, the siege, or the points grab. You can select one of four difficulty settings every time you unlock a new map and start on the single player mode. The fourth difficulty, however, “Real,” is locked until you beat the game at least once. You can also select one of eight characters to use as your vehicle of death. Each character has his own motif, if you will, along with different stat values for speed, strength, accuracy, and more. The character themes range from back stories such as Ex-Russian Army Infantry Brute to Asian Hong Kong Street Walker to the obligatory “little is known about him other than he loves to kill.” Gamblers, gun-runners, and professional assassins all make appearances in The Club, and you can choose which particular statistic you like to have the highest value in. For me, it was speed, as it usually is in most games. Remember folks, the faster you can get to a place, the faster you can get away from it, if need be.

The other single-player mode is called Gunplay, and it is where gamers can take any map they have already unlocked and go in guns-a-blazin to see just how many points they can rack up. The entire game has an online leaderboard for all modes, so you can always compare your scores to the best in the world, and let me tell you , some of these Xbox Live players must do nothing else but “Club-it-up,” as it were.




The multiplayer mode has a system link option, a four-player split screen mode option, and an Xbox Live option. This is one of those rare games where the multiplayer offline setup is actually more fun than the Xbox Live online multiplayer setup. This is because not many games these days offer four-player split screen mode. You and three chums can pick up a control pad and start lining up the cross-hairs. And multiplayer, my friends, is where The Club shows off its best talents. Offline, that is. The Xbox Live mode only features up to eight players, and the lack of modes and game types make for a very boring experience. It is a shame as well because this game could have had a monstrous online mode that literally could have been made up of hundreds of modes and games. Bizarre instead decided to limit the Xbox Live experience to a few game modes and eight players max. What a waste, a truly “bizarre” decision on the developer’s part.

Each character may have his own back-story and theme, but it seems like the game does not make use of this great feature at all. The same weapons, ammunition and ordnance are provided to all contestants. Not that the weapons are crappy, mind you – assault rifles, grenade launchers, pistols, and shotguns are all there on every map, and no matter who your current avatar is, you will be using and firing those same types of weapons over and over again. They also all have equal skill when handling the weapons. Your skill determines how good they are, actually. This, unfortunately, adds such a generic feel to the game that it is truly disappointing. You would think that the Asian cop who was shown holding his guns in front of him and showing of the custom paint job that matches the paint on his jacket, would get a bonus for using his Desert Eagles.

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The Club


 
 
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6.8
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