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Ubisoft To Publish 'No More Heroes' For Wii In The US > |
2007/09/21 12:22:53: Posted by DM | |
Ubisoft today announced that they will be publishing No More Heroes, the action game for Wii by designer Suda 51 and his Grasshopper Manufacture Inc. studio. The game will be available in stores sometime in February 2008, exclusivley for the Nintendo Wii. Click read more for the full press release.PRESS RELEASESan Francisco - September 20, 2007 - Today, Ubisoft, one of the world's largest video game publishers, announced that it will publish No More HeroesTM, the highly anticipated action game by acclaimed game designer Goichi Suda (Suda 51) and his studio Grasshopper Manufacture, Inc. No More Heroes will arrive at retailers in North America for February 2008, exclusively for the WiiTM home video game system from Nintendo®.
No More Heroes tells the story of Travis Touchdown, an anime fan who lives in the fictional town of Santa Destroy, California. After an unexpected turn of events, Travis finds himself at the bottom of an Assassins' organization. Travis will have to prove himself worthy and defeat 10 other bloodthirsty killers - all with deep stories of their own - to make his way to the top of the assassin’s league."Ubisoft is excited to be bringing Suda 51â's latest adventure to gamers in North America," said Jay Cohen, vice president of publishing at Ubisoft. "Suda 51 is one of the most creative minds in gaming and No More Heroes is shaping up to be a visually stunning and immersive game with an extremely engaging storyline players will no doubt be drawn to."No More Heroes realizes the dream of Wii players everywhere, as they can wield the Wii RemoteTM to swing Travis' beam katana and perform spectacular wrestling moves. Suda 51's creation features avant-garde graphics that will thrust players into a stylized world filled with edgier gameplay."With No More Heroes, we wanted to create a game that allows players to be able to jump right in and play," said Suda 51, president of Grasshopper Manufacture. "The Wii allows us to create an open world where movement and gameplay feel very natural."forrr |
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