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Unfortunately, and yes, I am saying it again; the combat also seems to fizzle out in the later part of the game. By the end of the game, you will be wishing you had a damn bazooka. This is not something you should be lusting after in a game that supposedly was meant to be non-reliant on guns and other ordnance. With the sheer amount of environmental pickup weapons available in C2, the game should have kept you from wanting to pick up a flamethrower and roast everyone till they dropped. The game still features the forensic puzzle aspect, for those of you who were wondering. In this stage of the game, you have to take pictures, examine clues, and collect evidence, in order to help your partner back at the good old HQ tell you what to do next. Usually these puzzles are pretty simple, but there is a 1 to 5 star rating system for just how well you do during the forensic stages. If you do not get 4 or 5 stars, the game gets hard, let’s call it. This is worsened by the fact that a few of the questions you must answer seem a bit arbitrary, and if you answer wrong, there goes your 5 stars. How am I supposed to know if the read blur on the back of a body is an entrance or exit wound, if this is the first one in the game I have come across? Condemned 2 really does draw you in despite the problems I mentioned above. For a survival horror game, the level of envelopment is the key factor in the success of the title. The graphics in a game like this can make or break the title, and thankfully, they are top notch, especially the textures. If you though that the little things like the shading and coloring of the weapons was great in the first game, wait until you see things now. The weapons, houses, bathrooms, enemies, and even doorknobs, look fantastic. Whoever does the textures and shading for Monolith needs to be given a bonus, and fast. That being said, whoever does the physics for Monolith needs to take a refresher course. More than once, weapons that a defeated enemy dropped ended up floating in mid-air. Now, I am as forgiving as the next guy, but it cannot all be chalked up to random supernatural happenings. The fact of the matter is the physics in C2 are a bit off, and they may even screw you on the game play here and there when needed ammo or weapons end up on the other side of a wall. Add to this the fact that you can bash a bunch of 2x4 boards to access a doorway, but you cannot move an empty cardboard box out of your way, and you being to wonder just what dimension this game takes place in. It certainly is not the one we live in. Even the way the NPC non-enemy AI characters move is forced, at best, with a herky-jerky stop and start mechanic that would give an epileptic fits. One more thing to mention is that the game is excessively dark. Now I know that darkness plays a huge factor in survival horror games, but C2 is really, really, dim. You can bet you will be adjusting the gamma settings. The sound in any survival horror title is just as important as the graphics, if not more so. Well, I am happy to report that the sound in this game is close to the top sounding survival horror game of all time (from my experience), Silent Hill 3. The gunshots, weapon hits, yells and screams, and the crackling of fires all sounds real, but it is the sounds that do not exist in real life where the game excels. At one point you will encounter plastic dolls that walk on their own and pull their own strings to suicide bomb you. Well, they make noises that no human being should ever have to hear, especially while hurling the exploding plastic babies like grenades. Kudos, Monolith sound guy, my hat’s off to you, you sick puppy. |
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Condemned 2: Bloodshot |
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