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Mario Kart Wii


Labeled With  mario kart wii nintendo wii
Written by DM on Saturday, April 26 2008

Most of you know, you can choose which Nintendo character will be your on-screen driver. Each character actually does have their own stats, and depending on the type of track environment, each will perform slightly differently. Add to this the fact that Mario Kart Wii now allows you to choose bikes as one of the vehicles your character can use, and you have a fairly large range of options to pick and choose from in terms of racer attributes. Of course, there is a healthy dose of unlockable characters and Karts.

To unlock these goodies, you must complete the single player mode. Kart veterans will instantly recognize the Grand Prix mode, and jump right in. There are three classes of Grand Prix, 50cc, 100cc, and 150cc, and they are filled with the 32 tracks that are included in the game (half are new, half are revamped old tracks). Each Grand Prix cup consists of 4 races, and each class consists of 8 Grand Prix tournaments. Simple math tells us that this equals one heck of a lot of play time to finish the single player Grand Prix mode (4 times 32 times 3).




As I said, there are additions to this Wii incarnation of MK. First and most visibly, the control scheme with the Wii Wheel. I must take this opportunity to reiterate my strong suggestion to use the Wii Wheel for play unless it is absolutely necessary to run a race that must be absolutely flawless. My rationale behind this is that lately it seems that there is a sect of Wii players who use nothing but the GameCube pad. This is apparently in order to squeeze the last little bit of performance out of their on-screen counterparts during play. It occurred to me that if you are using the Wii to game at a professionally competitive level, then you may have made the wrong choice for a home console. The whole purpose of the Wii is to use the motion control that Nintendo has so painstakingly researched and developed, in order to approach video games in a different way, and have some fun with it. If you plan on negating that aspect, then what was the real point of spending the money on the Wii and the games that were made for it? My point is that I have not come across many Wii games that do not have at least a decent setup for the motion control. In fact, almost all the first party Nintendo games have near-flawless motion control, and Mario Kart Wii is no exception. Do yourself a favor, and let your hair down with the Wii Wheel. It is more than adequate to become great at the game, and you will not be cheating yourself out of the fun that Nintendo intended. Ok, soapbox is going away, don’t worry.

The other big addition to the Mario Kart series in this Wii version is the addition of bikes. Of course, they are not bikes like you and I know, but full-blown Nintendo-style bikes. As much as the hardcore players are against them, the bikes really do end up rounding out the kart selection. Once you tally up just how many different options there are to race with, plus the amount of extra karts and characters that can be obtained, there is a very good chance that you will be playing through the game more than once.

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Mario Kart Wii


 
 
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