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Carmack Says '360's The Better Platform For Contemp. Games' >
2008/08/02 0:28:58: Posted by DM
The legendary John Carmack, Director over at ID, said that it is much easier make contemporary games on the Xbox360 than the PS3. The PS3, he says, has "theoretical" advantages, and speculated Blu-Ray will have a hand in the future console war, but the Xbox360 is easier to develop for. Sounds like all Sony platforms in the beginning years, everyone has short memories, we guess.

"What you can say really quite clearly and not get into too much argument about it is that the 360 is much easier to develop for, it's easier to get the performance out of it that it can deliver, and the rasterizer, the GPU side is generally faster than what the PS3 has," Carmack told Eurogamer at QuakeCon.

Labeled With  xbox360 id software

Comments [18]  | Rate this article:  | Avg. rating of 2.5

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Comments

Written by blacktiger on 2008/08/02

But too bad the graphic will look bad due to storage... hmmm

They have to use and ugly compression,

they are force to use 2 disc instead three disc, since Microsoft charges on three disc,

gamepro.com/news.cfm?article_id=206316
Written by zwandaba on 2008/08/02

compression??

You stupid, advanced forms of compression doesn't lower or worsen grpahics. This is John Carmark man... advanced is his business
Written by blacktiger on 2008/08/02

yea but he also mention due to storage issue, he has to lower the graphic, because he doesn't like the idea of paying fee for the third disc,

go ahead and read that link, but because it look bad on microsoft for his comment, he quickly also gave a positive point to xbox so they dont have to look bad...

lol

Zwandaba relax dude, don't start acting like PIMP and go crazy,

at least I provided the link didn't I ?

kotaku.com/5031985/rage-and-ids-lovehate-relationship-with-the-ps3

It doesn't matter which is easier to program because one way or the other... you have to adapt when it comes to business...

That's why PS3 is getting better and better and for Xbox 360 who know's it could be 3 year life time or 4 sice Xbox was 4 year ...

sice = since*
Written by arthur56k on 2008/08/02

one thing most devs do is they reuse textures, it gets the job done without loss in quality, and conserves space
Written by blacktiger on 2008/08/02

GOOD POINT arthur !

sort of like they can manipulate...

I've seen Conduit for Wii

My goodness its like Beta version of perfect dark game on 360 !!!

thats cause the use same texture and same lighting for every level...
Written by dudeman on 2008/08/02

Carmack admitted that the 360 version would be the inferior version. nuff said...

"id will be forced to release the game on two DVDs with heavy compression, thus making the game look worse than the PS3 version."

hxxp://www.videogamer.com/news/01-08-2008-8972.html

btw...I'm referring to the upcoming game RAGE.
Written by BenBen78 on 2008/08/02

Also, if this guy deserves to be heard and believed then so should other devs and studios whom there are many saying the PS3 is actually faster and more powerful.

So... what it means is both consoles are close enough to leave the decision down to the gamers of which exclusives they prefer.

Although the PS3 will likely have twice the life of the 360 so we'll see what that means in years to come when it's competing strongly against the Xbox 3...
Written by Krogan Battle Master Urdnot Wrex on 2008/08/02

The bottom line is Games, and the Performance of those games.

EA Los Angeles said it best the other day when they were explaining the reasons "why" Red Alert was cancelled for the Playstation 3.

EA LA simply said that the PS3 was too difficult to develop software for, which meant that the Playstation 3 couldn't keep up with the Xbox 360 and PC in terms of graphic performance.

Sony didn't give the developers what they wanted with the design of the Playstation 3. Sony didn't design the PS3 according to the "simple" standards that were in place due to years of high-quality evolution in the industry.

Rather than releasing a "simple" wheel in the circular shape that developers wanted, Sony released an "advanced" wheel in the shape of a hexagon with six sides (SPE subprocessors).

Bottom Line: The simple circle is better than the advanced hexagon!

With the "advanced" hexagon, watching a game can be a "rough ride," because the framerate is not consistent, because the PS3 is so difficult to maintain consistency with.
Written by MAKAVELI_ on 2008/08/02

ALL ,

as soon as i read the title of this article i knew that Krogato Retadox Master Gayx would run his mouth.

Some , things never change.
Written by PimpDaddy on 2008/08/02

PimpDaddy's 2 cents. John Carmack believes that the 360 is easier to program for and is more powerful than the PS3.

Even I admit that the 360 should have at least gone with HD-DVD if not Blu-Ray instead of DVD-9 and a standard HDD. But they did get the rest of the hardware right...

Microsoft will have to change it's multiple disc royalty fee's if they want Rage to perform to it's best capabilities on the 360.

Lets not twist this any more. Here is a case of another 3rd part devloper stating that th 360 hardware performs better. While the PS3 looks ore powerful on paper with the Cell CPU, good f*cking luck getting this theoretical power to actualy appear in a game.

I understand you can get the Cell to help with some of the functions normally doen by the GPU. But why???

Why reinvent the wheel. Why make your CPU have to work because the GPU you chose cant keep up. Why do developers have to totally relearn how to program games just to adjust to the Cell when they can do the same things for less money and less time on the 360 without having to make radical changes???

Explain this to me you Playstation Polesmokers.

Edit: Damn this HP keyboard my sister has sucks a$$.
Written by blacktiger on 2008/08/03

Pimp is pissed now :p
Written by arthur56k on 2008/08/03

the ps3 has a faster RAM, but its also in lower quantities, and is fixed as to how you can use it. the 360 on the other hand is completely different, thats why there are alway hurdles when porting from 360 to ps3
Written by blacktiger on 2008/08/03

I heard it's easier to port from ps3 to 360 then the other way around...
Written by blacktiger on 2008/08/03

check this out

PS3 is getting more LEAD than before...

scrawlfx.com/2008/08/mirrors-edge-ps3-lead-platform-trophiesachievements-dlc-plans

Mirror's Edge looks good BTW
Written by PimpDaddy on 2008/08/03

BlackTiger: Thats because the 360 has the better hardware and is easier to program for. If you try to port from the 360 to the PS3 it's alot harder becuase the PS3's GPU and RAM are gimped in comparison to the 360. So developers have to work twice as hard and in the even that the PS3 hardware can't handle certain things the 360 can we all end up with gimped versions of PS3 multiplatform games.

Where as going from the PS3 to the 360 is like taking the weaker hardware and porting it to the more powerful hardware. You dont have to make sacrifices so thats why games such as Burnout Paradise and Devil May Cry look pretty damn identical on both platforms.

So once again the inferior PS3 is f*cking shit up. Just like last generation with PS2 being the lead platform. Gamecube and Xbox were more powerful, yet we never saw multiplatform games that could prove this...

I know your going to say Cell, and Blu-Ray, etc...

But you cant spin this. The PS3 was overhyped. Just like the PS2 was last generation. Just like the PS1 before it.
Written by blacktiger on 2008/08/03

GAMEPRO:

Only after the PlayStation 3 version is completed will the team work on the Xbox 360 version.

gamepro.com/news.cfm?article_id=206326
Written by Krogan Battle Master Urdnot Wrex on 2008/08/04

blacktiger:

Thank you for confirming that both Playstation 3 and Xbox 360 will never see the release of this game...After all, Playstation 3 games take FOREVER to program!

*

It's a really pathetic thing for Sony that Microsoft's first-party studios have been able to release so many more games for the Xbox 360 than Sony's have been able to release for the PS3...because over the last 15 years Sony has been able to hire almost twice as many employees!

Consider that Sony has almost twice as many employees, yet has released HALF as many games! That means Microsoft Game Studios operates at FOUR TIMES the efficiency as Sony's first-party studios do when working on PS3 games.

Ya see, jersey732, keeping a "simple circle" for a wheel is a LOT more efficient than creating an "advanced square" for a wheel. Having an "advanced" wheel made out of a four-sided square makes for a very, very, very, very bumpy ride!
Written by dudeman on 2008/08/04

blacktiger owning krogan with TRUTH!! Love it
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