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Content with the Label:
quake
Top Labels Viewed |
2006/04/28 17:19:32: Posted by DM |
Shacknews got the chance to speak with lead designer Paul "Locki" Wedgwood. He answers questions about the game, topics include MegaTexture technology, what sets Quake Wars apart from Battlefield, the improvements to the Doom 3 engine, and much more.
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2006/04/25 9:54:05: Posted by DM |
ID sends along some character class artowrk as well as the info for each of the classes. If you are unsure just what character you will play in this game, read this. Click on read more for the info and art.GDF BackstoryThe Global Defence Force (GDF) is a paramilitary international rapid-reaction force formed from the various national armies and relief agencies in reaction to natural and terrorist disasters of the early 21st Century. It is the only military force with the equipment, command structure and mobility to defend Earth from the Strogg invasion. The GDF forces are humanity’s brightest and best; they represent Earth’s first and only line of defence against the pitiless Strogg raiders.
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2006/03/29 11:19:55: Posted by DM |
Id Software has recalled the Quake 4 1.1 patch because "there is a problem with the widescreen functionality that may harm a user's monitor". If you have not installed this patch already then just hold out, if you have, it is recommended that you neither enable or disable the widescreen support.
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2006/01/13 22:16:49: Posted by DM |
ID has released some new screens from the upcoming multiplayer game Enemry Territory: Quake Wars. The game looks great, in fact it is likely the best looking game to come out of the ID development team in a long time. The game is still built on the Doom3 engine, but it has been tweaked to the max. This outdoor multiplayer game that includes vehicles and many other forms of transportation is doing well said Westwood. Apparently one of the key changes is the addition of the "megatexture," something that Carmack himself came up with. It is basically a way to cover 32,000 pixels square with one trexture. This translates into entirely unique landscape from start to end. Finally, this may be the game that puts ID back on the map. They are innovating once again, thankfully. To read more info click on the link and to see the great looking screens, click on the news title.
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2005/12/30 10:14:12: Posted by DM |
The Quake IV demo is now up and available on the Xbox Live marketplace for Xbox360. The demo even features some multiplayer online play, how great is that. Check it out and grab it today while you are waiting to pick up Dead Or Alive 4!
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2005/12/20 20:14:08: Posted by DM |
Raven and id have released the first map pack for Quake IV. The game, as you know, is also on the Xbox360 platform but there is no word yet any downloadable maps for the console version. Head on over to fileshack and pick it up if you are a Quake player.
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2005/12/09 12:48:18: Posted by DM |
In the latest issue of PCZone magazine, there are a few new Quake Wars details. This game is headed to both the PC and the Xbox360 (speculation) as of now, and it has been likened to Battlefield 2 in the Quake universe. According to the magazine, the game will be a prequel to Quake 2, and will feature different environments inlcuding a forest map. The game has been significantly brightened, no more Doom3/Quake IV style blackness. The optimum number of players per map is 24-32, now word if 64 will be supported. Every map will have its own history and objectives, there will be no games modes due to this fact. Each side will feature unique infiltration, offense, defense, and support classes, it will not be symmetrical. Also, Strogg medics will be able to use human flesh to heal their comrades, pretty cool. No release date for this game has been announced, but it should appear sometime next year.
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